Mega-Strength is particularly effective in personal combat. The following table indicates automatic damage successes applied to any close combat attack made by a character with Mega-Strength. When resisting, maintaining or breaking out of disarms, clinches and holds, use the rules for “Competing Mega-Attributes”; thus, most Mega-Strong combatants are deadly in grappling contests.
For each dot in Mega-Strength, a nova can carry up to 100 kilograms of weight without being encumbered. At higher levels, the Storyteller may wish to increase this capacity even further. Mega-Strong novas almost always have MegaStamina as well.
- 1 – Stupendous: Olympic weightlifters look at you in awe. You deadlift 1000 kg (one ton) and gain 5 automatic successes to Strength/ Might rolls and close combat damage dice pools.
- 2 – Amazing: When your moving truck breaks down, you just pick it up and carry it to your new home. You deadlift 10,000 kg (10 tons) and gain [lo] automatic successes to Strength/ Might rolls and close combat damage dice pools.
- 3 - Incredible: You can toss automobiles for blocks. You deadlift 25,000 kg (25 tons) and gain 15 automatic successes to Strength/ Might rolls and close combat damage dice pools.
- 4 – Spectacular: You can juggle tanks. You deadlift 50,000 kg (50 tons) and gain 20 automatic successes to Strength/ Might rolls and close combat damage dice pools.
- 5 - Godlike: Even other novas are impressed by your physical might. You deadlift 100,000 kg (100 tons) and gain 25 automatic successes to Strength/ Might rolls and close combat damage dice pools.
Crush: Mega-Strength is, by itself, enough to cause deadly damage to many people – most normal humans can’t survive blows from someone strong enough to pick up and throw cars. However, novas with this power have refined their ability to use Mega-Strength to kill. They are adept at grabbing and crushing people, delivering punches powerful and focused enough to go through a body, and so on. System: Strength damage is normally bashing damage. A nova with this ability inflicts Brawl and Martial Arts damage (modified by his Mega-Strength, as usual) as lethal damage when he takes a full turn to focus his attack and spends a quantum point. The Crush attack is made the following turn, on the nova’s Initiative. This enhancement lasts for one strike, but it can be reactivated as often as the nova likes, so long as she has the quantum points.
Shockwave: Who needs the San Andreas Fault? A Mega-strong nova with this ability can generate his own little earthquakes. All he does is stomp his foot or smash his fists against the ground, causing waves of force and pressure to radiate out away from him through the earth. System: When a nova uses this enhancement, he may roll his Mega-Strength dice as a bashing damage dice pool to most targets within a radius equal to (MegaStrength x 10 meters). Any target on the ground is affected; targets above the ground are not. Anyone affected falls to the ground unless he makes a Strength roll (at difFiculty +3) to keep his feet. Targets may take extra damage if other objects (such as falling crockery or collapsing tunnels) fall on them. Additionally, the surface the nova is hitting also suffers damage as though the nova had made a normal Mega-Strength strike – so it isn’t a very good idea for a character to use this maneuver when he is on things like aircraft, bridges or boats. This enhancement stays active for a single attack, and the nova may make only one Shockwave attack per turn.
Lifter: A Mega-Strong nova with this enhancement is really strong – he makes even other Mega-Strong novas look puny. He’s the guy to call when you need to move something like, say, a mountain. System: The nova can double the amount of weight he can carry for each quantum point he spends. For example, a nova who spends four quantum points on Lifter :an carry 16 times his normal weight limit (!). However, he character does not inflict any extra damage with bunches or similar attacks. At the Storyteller’s discretion, the character’s ability to throw heavy objects may ,e increased in a similar fashion, but only to throw them or distance, not damage (for example, to throw a tank nto orbit, but not to throw another character into a wall ind hurt him). This enhancement stays active for one scene or one ‘Feat of strength,” whichever comes first.
Quantum Leap: The character’s leg muscles are prodigiously strong – so much so that she can leap enormous distances. ‘aster than the subway and twice as fun. System: A character with this enhancement covers Far more distance in a leap than the usual two meters per success on a Jumping roll. Instead, each success on a lumping roll allows the nova to leap up to two kilometers horizontally, or half a kilometer vertically, times her number of dots in Mega-Strength (of course, she can choose to leap less far than this if she so desires). Thus, a nova with Mega-Strength 3 and Quantum Leap could cover six kilometers horizontally, or one and a half kilometer: vertically, for each success. Don’t forget that such prodigious jumps are essentially an uncontrolled form of movement. Once shc launches herself, a nova can’t deviate from her line 01 “flight,” do much to dodge attacks or avoid obstacles Unless she has a power that allows her to see for man) kilometers, she won’t know where she’s going to Ian( until it comes into sight – and it won’t necessarily be i pleasant landing spot. The character may also use this enhancement tc make a normal Dodge roll against area and explosive at. tacks, provided she spends the quantum point and take a defensive action. This enhancement stays active for one leap.
Thunderclap: When the nova claps his hands together, a tremendous burst of sound and air pressure cracks forth. Thc force of the effect is enough to hurt people, break windows and cause similar damage or harm in a nearby area System: When a nova uses this enhancement, ht may roll his Mega-Strength dice as a bashing damage dice pool to most targets within a radius equal to (Mega. Strength x 10 meters). However, “hard” targets – such as most walls, vehicles or metal objects – and extremely “soft” targets – such as cloth – are not affected. On living creatures and relatively brittle or fragile things such as glass, take the damage. This enhancement stays active for a single attack and the nova may make only one Thunderclap attack pe turn.