Almost everyone has at least one close friend. AIlies are people with whom your character has intimate ties: friends, loved ones or simply someone with similar interests to whom she can turn for assistance and support. Allies represent truly dedicated individuals with whom your character has close bonds. Allies are not other members of the team; relationships with other players’ characters are roleplayed.
Allies are people in their own right, with lives as involved as your character’s. Friendship is a two-way street, and if your character takes but doesn’t give, AIlies are likely to desert her. Allies do what they can to help you, but they don’t throw their lives away for nothing, nor are they on call to bail you out of trouble 24-7. They may also grow weary of repeated demands on their time and resources. Of course, allies can also call for assistance.
Each dot represents one ally (instead of signifying multiple allies, high ratings could represent a more powerful ally). An ally may be a fellow nova, detective, politician, soldier, philanthropist or old college pal. You should work with the Storyteller to detail the ally; as most readers of comics are well aware, a properly developed supporting cast makes for rich roleplaying.
- 0 – None; you skulk about, having no one close to turn to.
- 1 – One ally of moderate ability. (equivalent to that of a starting character).
- 2 – Two allies, or one significant one.
- 3 - Three allies, or fewer allies of correspondingly high power.
- 4 - Four allies, or fewer ones of great capability.
- 5 - Five allies (popular, aren’t you?), or fewer ones of immense power.